About Cosindra
Cosindra is a set of web workspaces for game developers. Each one makes a game-ready piece of a game, such as a rigged character, a PBR material, a terrain, an animation or an Unreal Blueprint graph, and exports it for the engine you use: Unreal, Unity, Godot or Blender, where that product supports it. Everything draws from one credit wallet, and you can start free.
Unreal is where the integration goes deepest: the free desktop app applies results straight into your open editor, and Blueprint Studio and the in-editor assistant are for Unreal only. The other workspaces export for Unity, Godot and Blender too, as listed below.
Cosindra is built by a small independent team. Outputs are real, editable engine assets, generated logic is validated before it reaches you, and the honest limits of each tool are written on its page rather than discovered mid-project.
The product changes quickly. The changelog is the running record, and status shows live service health.
Cosindra in facts
- Live since
- June 2026, with releases listed in the changelog.
- Team
- A small independent team.
- Website
- cosindra.ai
- Contact
- [email protected]
Products and the engines they export to
Rigs your humanoid character from 18 joint markers you place. The rigging is deterministic: the same mesh and markers give the same rig.
Exports: Unreal: FBX on the UE5 Manny skeleton that plays Manny and Quinn animations without retargeting, plus Apply in UE5. Unity and Blender: a free conversion to a Mixamo-named FBX (Unity's Humanoid avatar mapping is not yet tested). Godot: a free conversion to a humanoid glTF with Godot's humanoid bone names (tested in Godot 4.7.2: all 17 required humanoid bones map by name, with Fix Silhouette on at import).
PBR materials from a prompt, a photo or your own model: tileable texture maps and an Unreal material recipe.
Exports: Unreal: material recipe and maps, an Unreal or Unreal + ORM download, plus Apply in UE5. Unity, Godot and Blender: maps with an OpenGL normal map. A GLB of your own model with the new look.
Terrain and outdoor world foundations from a written brief, previewed in 3D in the browser.
Exports: Unreal: a World Pack with a Python builder and 16-bit PNG heightmaps and masks for Landscape import, plus Apply in UE5. Unity, Godot and Blender: a ZIP of the same world for each engine.
Character animation from one sentence, with 4 takes to choose from.
Exports: Unreal: FBX on the UE5 Manny skeleton (SK_Mannequin) with root motion. Blender and Godot: GLB. Any tool: BVH. Unity: not yet.
Wired gameplay Blueprint graphs from a description of the mechanic.
Exports: Unreal only: a graph you paste into the Blueprint editor.
A graded review of your Steam page or draft, with fixes in a private workspace.
Exports: Any engine: it works on the Steam page, not on game files.
A free app for Windows and macOS that applies results into your open Unreal project and runs an in-editor assistant with 300+ editor tools.
Exports: Unreal only: Unreal Engine 5.7 to 5.8.
Plans and prices
- Starter: free, no card. 30 credits every month, plus 50 one-time signup credits for eligible new accounts.
- Indie: $9.99 a month for 150 credits.
- Pro: $29 a month for 500 credits.
- Elite: $59 a month for 1,000 credits.
- Studio: $199 a seat a month for 3,000 credits per seat, through sales.
- One-time credit packs: $5 for 50 credits, $10 for 100 or $20 for 200. Pack credits never expire, and a pack opens downloads for 15 to 30 days.
See every plan on the pricing page
Not affiliated with other products named MotionSmith or Material Forge.
Get in touch
Questions, ideas, or something broken? Contact us or email [email protected].
Try it
The web workspaces have a free tier, and the desktop app is a free download for Windows and macOS.