Blueprint templates

70 gameplay mechanics as ready-made Unreal Engine 5.7–5.8 graphs. The free starters open in BlueprintStudio with their graph in view; the curated gallery graphs preview, copy and apply on a paid plan. Every one is named for what it does.

24 of 70 templates

CharacterFree

Sprint System

Hold Shift to sprint. Checks stamina before allowing the speed boost.

Hold Shift
CharacterFree

Crouch Toggle

Press C to crouch and stand, with the walk speed adjusted each way.

C
CharacterFree

Double Jump

A second jump in the air, with the count reset on landing.

Space
CharacterFree

Smooth Camera Zoom

Interpolates the camera arm length smoothly on Tick with FInterpTo.

CharacterFree

Multi-Condition Sprint

Sprint only when stamina, grounded and moving are all true.

Shift
CombatFree

Cooldown Attack

An attack behind a DoOnce gate that resets itself after a 2 second cooldown.

CombatFree

Weapon Switch (3 Types)

Cycle rifle, shotgun and pistol, each with its own walk speed.

123
CombatFree

Health & Death

Takes damage from the AnyDamage event and dies when health reaches zero.

CombatFree

Stealth Toggle

F hides the mesh and slows movement. Press again to come back.

F
CombatFree

Damage Flash Effect

Flashes the mesh with a dynamic material on damage: a quick red pulse.

InteractionFree

Door Smooth Open

A smooth 90 degree door swing over one second when the player overlaps.

InteractionFree

Pickup Item to Array

Collects an item on overlap, adds its name to an inventory array, destroys the actor.

InteractionFree

Timed Enemy Spawn

Spawns an enemy every 5 seconds from a looping timer.

InteractionFree

ForLoop Multi Spawn

Spawns 5 enemies in a line with a ForLoop and an index offset.

UIFree

HUD Widget Setup

Creates the WBP_HUD widget on BeginPlay and adds it to the viewport.

Spawning8 nodes

Spawn Enemy in Front

N spawns your enemy class 300 units in front of the character. Bring your own: Set the SpawnActor Class pin to your enemy Blueprint.

NBring your own asset
Combat9 nodes

Fire a Projectile

Left click spawns your projectile class at the muzzle, facing the camera. Bring your own: Set the SpawnActor Class pin to your projectile Blueprint and add a socket named Muzzle to the character's mesh.

Left clickBring your own asset
Movement3 nodes

Double Jump Unlock

U sets Jump Max Count to 2 and prints Double Jump Unlocked.

U
UI14 nodes

Ammo and Reload

Twelve rounds that count down per shot, block firing at zero and reload on R.

Left clickR
Physics23 nodes

Pick Up and Throw

E grabs a physics prop within 250 units, holds it in front of the camera and throws it. Bring your own: A HoldPoint SceneComponent parented under the camera, positioned in front of it.

ELeft clickBring your own asset
Combat12 nodes

Melee Attack

Left click sphere-traces 150 units ahead and applies 25 damage to what it hits.

Left click
Movement24 nodes

Sprint Stamina

Sprinting drains stamina at 10 per second; standing still regenerates it at 15.

Shift
Interaction21 nodes

Door Opens on E

Press E near the door to swing its mesh open 90 degrees over one second. Bring your own: A DoorMesh StaticMeshComponent on the door Blueprint, and Auto Receive Input = Player 0 on the door actor.

EBring your own asset
Time9 nodes

Hour-of-Day Clock

Every 30 seconds using a looping timer, increment an HourOfDay integer, wrap it back to 0 after 23, and print the hour.

Graph preview, Copy T3D and Apply in UE5 need a paid plan. Names, descriptions and prompts are open to everyone. See plans