Blueprint templates
70 gameplay mechanics as ready-made Unreal Engine 5.7–5.8 graphs. The free starters open in BlueprintStudio with their graph in view; the curated gallery graphs preview, copy and apply on a paid plan. Every one is named for what it does.
24 of 70 templates
Sprint System
Hold Shift to sprint. Checks stamina before allowing the speed boost.
Crouch Toggle
Press C to crouch and stand, with the walk speed adjusted each way.
Double Jump
A second jump in the air, with the count reset on landing.
Smooth Camera Zoom
Interpolates the camera arm length smoothly on Tick with FInterpTo.
Multi-Condition Sprint
Sprint only when stamina, grounded and moving are all true.
Cooldown Attack
An attack behind a DoOnce gate that resets itself after a 2 second cooldown.
Weapon Switch (3 Types)
Cycle rifle, shotgun and pistol, each with its own walk speed.
Health & Death
Takes damage from the AnyDamage event and dies when health reaches zero.
Stealth Toggle
F hides the mesh and slows movement. Press again to come back.
Damage Flash Effect
Flashes the mesh with a dynamic material on damage: a quick red pulse.
Door Smooth Open
A smooth 90 degree door swing over one second when the player overlaps.
Pickup Item to Array
Collects an item on overlap, adds its name to an inventory array, destroys the actor.
Timed Enemy Spawn
Spawns an enemy every 5 seconds from a looping timer.
ForLoop Multi Spawn
Spawns 5 enemies in a line with a ForLoop and an index offset.
HUD Widget Setup
Creates the WBP_HUD widget on BeginPlay and adds it to the viewport.
Spawn Enemy in Front
N spawns your enemy class 300 units in front of the character. Bring your own: Set the SpawnActor Class pin to your enemy Blueprint.
Fire a Projectile
Left click spawns your projectile class at the muzzle, facing the camera. Bring your own: Set the SpawnActor Class pin to your projectile Blueprint and add a socket named Muzzle to the character's mesh.
Double Jump Unlock
U sets Jump Max Count to 2 and prints Double Jump Unlocked.
Ammo and Reload
Twelve rounds that count down per shot, block firing at zero and reload on R.
Pick Up and Throw
E grabs a physics prop within 250 units, holds it in front of the camera and throws it. Bring your own: A HoldPoint SceneComponent parented under the camera, positioned in front of it.
Melee Attack
Left click sphere-traces 150 units ahead and applies 25 damage to what it hits.
Sprint Stamina
Sprinting drains stamina at 10 per second; standing still regenerates it at 15.
Door Opens on E
Press E near the door to swing its mesh open 90 degrees over one second. Bring your own: A DoorMesh StaticMeshComponent on the door Blueprint, and Auto Receive Input = Player 0 on the door actor.
Hour-of-Day Clock
Every 30 seconds using a looping timer, increment an HourOfDay integer, wrap it back to 0 after 23, and print the hour.
Graph preview, Copy T3D and Apply in UE5 need a paid plan. Names, descriptions and prompts are open to everyone. See plans