Describe a mechanic.Paste the Blueprint.
Plan free, build a graph for 10 credits and see what to set up before you paste. For Unreal Engine 5.7 to 5.8.Blueprint Studio plans your graph for free, builds it for 10 credits and tells you before you paste whether it is ready or what to set up first. Event Graph logic for Unreal Engine 5.7 to 5.8, no plugin needed.
Or open a template: Crouch Toggle, Double Jump, Sprint System
Already have a graph? Check it for free, no account needed.
Crouch Toggle
After setupReady after setup10 nodes, 11 linksOr open a template: Crouch Toggle, Double Jump, Sprint System
Already have a graph? Check it for free, no account needed.
From one sentence to a pasted graph
Three moves, and the first one is free.
Describe
Write what should happen, the way you would explain it to a teammate. A whole minigame works too: the free plan splits it into up to six graphs that share the same variable names, so they fit together. You see the graphs, the names and the price before anything is generated.
Red Light Green Light: the light switches between green and red every 3 seconds; while it is red any player who moves is eliminated; a 60 second countdown ends the game; the host presses Start to begin; reaching the finish line wins.
Plan: 5 graphs
Free- Start the roundResets the round and starts the light and countdown timers when the host presses Start.10 cr
- Toggle the lightFlips the light between green and red each time the light timer fires.10 cr
- Eliminate movers on redEvery frame during a red light, eliminates the player if they are moving.10 cr
- Countdown to zeroCounts the round down once a second and ends the game at zero.10 cr
- Win at the finish lineEnds the round with a win when the player reaches the finish trigger.10 cr
Generate
Each graph costs 10 credits, or 15 with the Pro engine. If a generation fails, the credits come back. Every result is checked and marked Ready to paste, Ready after setup or Won’t compile as-is.
Crouch toggle
Ready after setup1 attempt, 10 creditsPaste
Create what a paste cannot carry, then press Ctrl+V in your Blueprint’s Event Graph. The Before you paste list names the variables, enums and input actions the graph expects, and where to make them.
Before you paste
4 to set upFree account needed to copy. The plan stays free.
Open the Event Graph and press Ctrl+V.
Know before you paste
Every graph is checked for broken links, mismatched pins and Timeline nodes that cannot be pasted. You read the verdict next to the graph, not as a compile error inside Unreal.
- Ready to paste
- Ready to pasteThe checks passed and the graph needs nothing a paste cannot carry. Copy it and paste it.
- Ready after setup
- Ready after setupThe checks passed. Create the listed variables, enums or input actions first, then paste.
- Won’t compile as-is
- Won’t compile as-isThe checks found errors. You see them before you paste, and you can refine the graph right there.
Check a graph you already have
Paste nodes copied from Unreal and see them drawn, with what to create before you paste, events that will never run and nodes Unreal does not have. Where a fix is certain, you get a fixed copy.
Free, no account. The text stays in this browser.
Start from a ready-made graph
15 templates open instantly and cost nothing. The gallery adds 55 more ready-made graphs to browse.
- Crouch ToggleCharacter
- Double JumpCharacter
- Sprint SystemCharacter
- Cooldown AttackCombat
- Health & DeathCombat
- Door Smooth OpenInteraction
- Pickup Item to ArrayInteraction
- Timed Enemy SpawnInteraction
Want to understand what you are generating? Read the UE5 Blueprint guides. Comparing tools? See how Blueprint Studio stacks up against Ludus AI and other Unreal AI assistants.
Plan free. Pay per graph.
- Planning is always free
- A graph costs 10 credits, or 15 with the Pro engine
- If a generation fails, the credits come back
- One wallet for every Cosindra tool
Questions
Is Cosindra free, and what does Blueprint Studio cost?
Yes, you can start free with no card. The Starter plan gives 30 credits every month, and eligible new accounts also get 50 one-time signup credits. Planning a graph is free, and a graph costs 10 credits (15 with Pro Engine on paid plans), so the 80 credits of a new account's first month cover 8 graphs. A free account has one free copy or download in total, shared by every workspace. More downloads come with a paid plan (from $9.99 a month for 150 credits) or a one-time credit pack ($5 for 50 credits, $10 for 100 or $20 for 200), whose credits never expire and which opens downloads for 15 to 30 days.
Which Unreal Engine versions does it support?
Blueprint Studio targets Unreal Engine 5.7 to 5.8. Generated graphs use standard engine nodes for those versions: paste them into a Blueprint's Event Graph, or apply them with the optional Cosindra desktop app.
Does it write Blueprints or C++?
Real Blueprint node graphs, the same nodes you would place by hand: events, branches, casts, timers, math, variable gets and sets. It is not a C++ code generator and not pseudo-code you rebuild by hand. It writes Event Graph logic only: it does not create new functions, macros, components or Timelines, and it lists the variables, enums and input actions to set up before you paste.
How does the graph get into my project?
Copy the graph, open your Blueprint's Event Graph in Unreal, press Ctrl+V and compile. The Before you paste list names the variables, enums and input actions to create first. The optional Cosindra desktop app can also apply the graph into your open editor and create the basic variables and input actions for you.
Do I need the desktop app?
No. Copy and paste works in any project on Unreal Engine 5.7 to 5.8. The desktop app is optional: it applies the graph for you and sets up the basic variables and input actions.
How is this different from asking ChatGPT for Blueprint steps?
A chat assistant describes nodes and leaves the clicking to you, and one mis-wired pin means it silently does not work. Blueprint Studio generates the wired graph itself, checks its structure, and tells you before you paste whether it is ready, needs setup first, or won't compile as-is.
Does Blueprint Studio use AI?
Yes. A language model plans the graphs from your description and writes each wired Event Graph; the plan step first runs a fixed check, with no model, that the idea suits a Blueprint. Our own code then checks every node, pin and connection against the engine's function catalog, sends errors back to the model for a repair, lays the graph out and tells you whether it is ready, needs setup first or won't compile as-is. You read the graph and the Before you paste list, then paste it and edit it like a Blueprint you built by hand; for Steam's or Fab's AI disclosure, it is AI-generated game logic, not art, sound or text your players see.