Connecting Your Unreal Project
Cosindra talks to Unreal through a native C++ plugin — but you never install it yourself. Point the app at your project and it handles the rest.
The flow
- In the desktop app, click Select Project and pick your .uproject file — recent Unreal projects on the machine are auto-detected.
- The app detects the project’s engine version and fetches the matching prebuilt CosindraMCP plugin for your platform, then places it in the project’s Plugins/ folder. The binaries come prebuilt per engine version, so no compiler is needed — Blueprint-only projects work as-is.
- Launch the editor from the app. The bundled local bridge starts automatically alongside.
- Verify: the editor’s Output Log shows CosindraMCP: Connected to MCP Server!
Supported engine versions
Unreal Engine 5.7 and 5.8. Each engine version gets its own plugin build, resolved automatically per project — a UE 5.7 and a UE 5.8 project can sit side by side.
If the editor doesn’t connect
- Check the engine version — projects outside UE 5.7/5.8 aren’t supported yet.
- In the editor, open Edit → Plugins and confirm CosindraMCP is listed and enabled, then restart the editor.
- Make sure the desktop app is running — it hosts the local bridge the plugin connects to.
- Still stuck? Contact us with the Output Log lines around the CosindraMCP entries.
Haven’t installed the app yet?
Start with the install guide — it takes about a minute.
Download Cosindra