Turn a mechanic into a Blueprint.
Describe gameplay behavior, review the plan and inspect the generated graph before bringing it into Unreal.
On this page
From brief to graph
- Describe a mechanic, its trigger, expected behavior and important constraints, or choose a template.
- Review the proposed graphs, shared names and generation cost. Generate one graph or an available System Pack.
- Check the graph status and the Before you paste setup instructions.
- Save the result, copy T3D or use Apply in UE5. Compile and test the actual behavior in Unreal.
Learn the controls
A node graph is only one part of a working gameplay system. Variables, input actions and related graphs may need setup.