Work directly inside Unreal Engine.
Cosindra Desktop and the native CosindraMCP plugin connect your conversation to the project you have open.
On this page
Connect your project
Install Desktop, sign in and select your .uproject. Desktop prepares the matching plugin and connects to Unreal through the local server.
What can the editor tools do?
Inspect and edit Blueprints, place actors, shape scenes, work with materials, lighting, animation, widgets, audio and more. The tool reference lists every available tool by category, with its exact name and description.
Describe your goal in the conversation; you do not need to memorize tool names. Start with an inspection request, then make a small, explicit change and verify it in Unreal.
Generation and editor control are different
A web product generates an output in its own workspace. Editor tools operate on your live Unreal project. Apply in UE5 connects these workflows by bringing a supported generated result into your project; it does not ask the assistant to regenerate it.
Choose how you work
Desktop supports Cosindra-provided models and supported connections to your own AI accounts. Web-product generation still uses Cosindra credits. The IDE extension is another way to reach the same editor tools from VS Code or Cursor.