Build the foundations of your world.
Describe terrain, places and routes. Inspect the generated world and its checks before exporting to Unreal.
On this page
From world brief to Unreal
- Describe the landscape, physical size, major places and how players move between them.
- Read Brief Check before generating. It distinguishes supported, partial and unsupported requirements.
- Inspect the terrain and the available layout, compliance and gameplay-quality views.
- Optionally generate materials, then download the appropriate pack or use Desktop apply.
A world foundation, not a finished game
WorldWeaver produces terrain and editable world scaffolding. Runtime combat, quests, respawn rules and finished art kits still require your own implementation.