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Build the foundations of your world.

Describe terrain, places and routes. Inspect the generated world and its checks before exporting to Unreal.

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From world brief to Unreal

  1. Describe the landscape, physical size, major places and how players move between them.
  2. Read Brief Check before generating. It distinguishes supported, partial and unsupported requirements.
  3. Inspect the terrain and the available layout, compliance and gameplay-quality views.
  4. Optionally generate materials, then download the appropriate pack or use Desktop apply.

A world foundation, not a finished game

WorldWeaver produces terrain and editable world scaffolding. Runtime combat, quests, respawn rules and finished art kits still require your own implementation.