Rifle idle
5 s · 3 takesA person stands holding a rifle across the chest in both hands, shifting their weight and looking around.
This sword parry and counter animation runs 4 seconds on the Unreal Engine 5 Manny skeleton (SK_Mannequin) with root motion, in 4 takes; take 1 downloads free with a free account as an FBX for Unreal, a GLB for Blender and Godot, or a BVH, and the other takes download on paid plans.
A person parries with a sword held in the right hand and strikes back with a quick thrust.
Take 1 downloads free with a free account, as FBX for Unreal, GLB or BVH. Watching every take is free; the other takes download on paid plans.
An animation on the Manny skeleton (SK_Mannequin), for Manny and Quinn alike. The root bone carries the travel and the turn, ready for Enable Root Motion (Force Root Lock plays it in place), and the ik_foot and ik_hand bones follow the feet and hands, so the Mannequin's foot IK keeps working. Skeleton and motion, no mesh.
The base body on the Manny skeleton, in metres with Y up. It opens in Blender 2.8 or later and imports in Godot, in place (the steps and turns without the travel) or with the travel on the root bone.
The take on its own SOMA-77 skeleton, hands included, with its travel or in place.
Upload a GLB, glTF, VRM or FBX in MotionSmith and every take plays on it, then exports on its own skeleton, with its travel or in place. A character without a usable skeleton can be rigged in RigMaster.
Unity comes later.
The first take of every motion downloads free with a free account, and 10 download free in every take; the other takes download on paid plans. See the free UE5 animations
Write one sentence in English and choose 3, 4, 6, 8 or 10 seconds. MotionSmith makes 4 takes for 5 credits, in about 30 seconds while a GPU is running; when none is, your first prompt starts one, which takes up to 3 minutes. A generation that fails gives its credits back. On a paid plan a prompt costs from $0.29; Starter's free credits cover 16 prompts in your first month. What MotionSmith costs
Built with Meta Llama 3Licensed by NVIDIA Corporation under the NVIDIA Open Model License