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Free walk in a circle to the left animation for Unreal Engine 5 (Manny, FBX)

This walk in a circle to the left animation runs 6 seconds on the Unreal Engine 5 Manny skeleton (SK_Mannequin) with root motion, in 4 takes; take 1 downloads free with a free account as an FBX for Unreal, a GLB for Blender and Godot, or a BVH, and the other takes download on paid plans.

Base bodyUE5 Manny skeletonOpen take 1 in MotionSmith
0:00.00 / 0:05.96Frame 1 of 18030 fps
Left foot
Right foot
A person walks along a continuous circular path to the left at a steady pace, turning the torso naturally into the path.
The prompt MotionSmith made it from
Shelf
Locomotion
Length
6 s, 180 frames at 30 fps
Takes
4, each a different performance of the prompt
Skeleton
UE5 Manny (SK_Mannequin), with root motion
Open in MotionSmithTake 1 free

Take 1 free means only that take downloads free with a free account; the other takes need a paid plan or a credit pack.

Watching every take is free. See paid plans.

Put it on your character

GLB, glTF, VRM or FBX. Take 1 downloads on it free; the other takes need a paid plan, from $9.99 a month, or a credit pack. No credits are used.

Make a variation

A new generation makes 4 new takes for 5 credits. A free account starts with 50 credits, and your first own generation downloads free.

Both open MotionSmith after a free sign-up. No card.

What you get

  • Unreal Engine 5FBX

    An animation on the Manny skeleton (SK_Mannequin), for Manny and Quinn alike. The root bone carries the travel and the turn, ready for Enable Root Motion (Force Root Lock plays it in place), and the ik_foot and ik_hand bones follow the feet and hands, so the Mannequin's foot IK keeps working. Skeleton and motion, no mesh.

  • Blender and GodotglTF, GLB

    The base body on the Manny skeleton, in metres with Y up. It opens in Blender 2.8 or later and imports in Godot, in place (the steps and turns without the travel) or with the travel on the root bone.

  • Motion dataBVH

    The take on its own SOMA-77 skeleton, hands included, with its travel or in place.

  • Your own characterFBX

    Upload a GLB, glTF, VRM or FBX in MotionSmith and every take plays on it, then exports on its own skeleton, with its travel or in place. A character without a usable skeleton can be rigged in RigMaster.

Unity: import the FBX as Humanoid, 3 steps

Who can download it

Free for commercial use in games and other projects, even on the free plan. No attribution needed, in any engine.

  • EveryoneWatches every take free, in 3D, here and in the workspace, signed in or not.
  • Any accountDownloads take 1 of this motion free, in every format, Starter included. It does not use the free download of your own generation.
  • Paid plansDownload every take in every format. See plans
  • StarterThe other takes are for watching, so their download button says Upgrade. Starter's free MotionSmith download is for the first of your own generations, every take and format of it.
  • Signed outSign up free, then download take 1. No card.

The best take of every motion downloads free with a free account, and 10 of them download free in every take; the other takes download on paid plans. See the free UE5 animations

Need a different motion? Describe it.

Write one sentence in English and choose 3, 4, 6, 8 or 10 seconds. MotionSmith makes 4 takes for 5 credits, in about 30 seconds while a GPU is running; when none is, your first prompt starts one, which takes up to 3 minutes. A generation that fails gives its credits back. On a paid plan a prompt costs from $0.29; Starter's free credits cover 16 prompts in your first month. What MotionSmith costs

Generate your own motion

Built with Meta Llama 3Licensed by NVIDIA Corporation under the NVIDIA Open Model License