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Event BeginPlayOutputDelegateSET AmmoAmmo12IA_ShootStartedCompletedAmmo>AB0Return ValueBranchConditionelseAmmo-AB1Return ValueSET AmmoAmmoConv Int To StringInIntReturn ValuePrint StringInStringbPrintToScreenTruebPrintToLogTrueDuration2.0RPressedReleasedKeyDelayDuration1.5SET AmmoAmmo12

Ammo and Reload

Ready after setupUI14 nodes, 12 wiresGallery

Twelve rounds that count down per shot, block firing at zero and reload on R.

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Before you paste2

  • AmmoInteger

    My Blueprint, then + Variable.

  • IA_ShootInput Action

    Create the Input Action, then map it to a key in your Input Mapping Context.

Good to know. This graph counts rounds and fires nothing itself: add your shot after Print String. Shooting is not blocked during the 1.5 second reload.

How it works

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Made with Cosindra Blueprint Studio