Pick Up and Throw
Ready after setupPhysics23 nodes, 31 wiresGallery
E grabs a physics prop within 250 units and holds it in front of the camera; left click throws it.
Use this exact graph
Copy and Apply for gallery graphs come with every paid plan, from $9.99 a month. See plans
Before you paste2
- HeldComponentPrimitiveComponent
My Blueprint, then + Variable. Pick this exact type by hand.
- HoldPointScene Component under the camera
Add a Scene Component as a child of the camera and move it to where the held prop should sit.
Good to know. The trace doesn't check what it hit, so aim at props with Simulate Physics on. Walls and floors can't be carried.
How it works
More physics blueprints
See all 55Made with Cosindra Blueprint Studio