Fire a Projectile
Ready after setupCombat9 nodes, 9 wiresGallery
Left click spawns your projectile class at the muzzle, facing where the camera looks, at most five shots a second.
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Before you paste3
- Parent classCharacter
Class Settings, then Parent Class. Or create the Blueprint from Character.
- BP_ProjectileSpawn Actor class
Set the Spawn Actor Class pin to your own projectile Blueprint after pasting.
- MuzzleSocket on the character mesh
Skeletal Mesh editor, Add Socket. Place it where shots should start.
How it works
More combat blueprints
See all 55Made with Cosindra Blueprint Studio