Code FIRSTPACK: 100 credits for $5 or 200 for $10, for the first 1000 orders. Credits never expire. See packs
Left Mouse ButtonPressedReleasedKeyDo OnceResetStart ClosedfalseCompletedMeshGet Socket LocationTargetInSocketNameMuzzleReturn ValueGet Player Camera ManagerPlayerIndex0Return ValueGet Camera RotationTargetReturn ValueMake TransformLocationRotationScale1.000000,1.000000,1.000…Return ValueSpawn ActorClass/Game/Blueprints/BP_Pro…SpawnTransformReturn ValueDelayDuration0.2

Fire a Projectile

Ready after setupCombat9 nodes, 9 wiresGallery

Left click spawns your projectile class at the muzzle, facing where the camera looks, at most five shots a second.

Make one like this

Planning is free. Building the graph costs 10 credits, and a free account starts with 50.

Use this exact graph

Copy and Apply for gallery graphs come with every paid plan, from $9.99 a month. See plans

Before you paste3

  • Parent classCharacter

    Class Settings, then Parent Class. Or create the Blueprint from Character.

  • BP_ProjectileSpawn Actor class

    Set the Spawn Actor Class pin to your own projectile Blueprint after pasting.

  • MuzzleSocket on the character mesh

    Skeletal Mesh editor, Add Socket. Place it where shots should start.

How it works

More combat blueprints

See all 55

Made with Cosindra Blueprint Studio