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VPressedReleasedGet Actor LocationTargetReturn ValueGet Actor Forward VectorTargetReturn Value×AB500.0Return Value+ABReturn ValueSet Actor LocationTargetNewLocationbSweepFalsebTeleportTrueSweepHitResult

Blink Teleport

Ready to pasteMovement6 nodes, 5 wiresGallery

V teleports the actor 500 units straight ahead.

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Before you paste0

Nothing to set up. Open your Blueprint’s Event Graph, press Ctrl+V and compile.

Good to know. There is no wall check: Sweep is off, so a blink can end inside a wall. Turn on Sweep on Set Actor Location to stop at the first wall instead.

How it works

  1. Find the spot aheadGet Actor Forward Vector × 500, added to Get Actor Location, gives a point 500 units ahead.

More movement blueprints

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Made with Cosindra Blueprint Studio