Sprint Stamina
Ready after setupMovement24 nodes, 24 wiresGallery
Sprinting drains stamina at 10 per second and stops when it runs out; when you are not sprinting it recovers at 15 per second.
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Before you paste3
- StaminaFloat
My Blueprint, then + Variable.
- bIsSprintingBoolean
My Blueprint, then + Variable.
- IA_SprintInput Action
Create the Input Action, then map it to a key in your Input Mapping Context.
Good to know. This graph tracks Stamina and the bIsSprinting flag. It does not change walk speed by itself: pair it with Sprint (Hold Shift), or set Max Walk Speed wherever bIsSprinting changes.
How it works
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