Jump Counter Achievement
Ready after setupMovement10 nodes, 11 wiresGallery
Space jumps and counts every jump; the tenth one prints Achievement Unlocked.
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Before you paste3
- Parent classCharacter
Class Settings, then Parent Class. Or create the Blueprint from Character.
- JumpCountInteger
My Blueprint, then + Variable.
- IA_JumpInput Action
Create the Input Action, then map it to a key in your Input Mapping Context.
Good to know. Presses in mid-air count too, even when no jump happens. Count from Event On Jumped instead to count real jumps only.
How it works
- Jump and countSpace calls Jump, then adds 1 to JumpCount.
- Show the countPrint String shows the new count.
- The tenth jumpWhen JumpCount equals 10, a second Print String shows Achievement Unlocked.
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