Code FIRSTPACK: 100 credits for $5 or 200 for $10, for the first 1000 orders. Credits never expire. See packs
Event BeginPlayOutputDelegateSET TimeLeftTimeLeft60Set Timer By Function NameFunctionNameDecrementTimerTime1.0bLoopingTrueReturn ValueSET TimerHandleTimerHandleDecrementTimerTimeLeft-AB1Return ValueSET TimeLeftTimeLeftConv Int To StringInIntReturn ValuePrint StringInStringbPrintToScreenTruebPrintToLogTrueDuration2.0<=AB0Return ValueBranchConditionelsePrint StringInStringTIME UPbPrintToScreenTruebPrintToLogTrueDuration2.0TimerHandleClear And Invalidate Timer By HandleInOutHandle

60-Second Countdown

Ready after setupTime15 nodes, 16 wiresGallery

Counts down from 60 once a second, prints each number, then prints TIME UP and stops.

Make one like this

Planning is free. Building the graph costs 10 credits, and a free account starts with 50.

Use this exact graph

Copy and Apply for gallery graphs come with every paid plan, from $9.99 a month. See plans

Before you paste2

  • TimeLeftInteger

    My Blueprint, then + Variable.

  • TimerHandleTimerHandle

    My Blueprint, then + Variable. Pick this exact type by hand.

How it works

  1. Start at 60Event BeginPlay sets TimeLeft to 60, starts a looping 1 second timer that calls CountdownTick and keeps its handle.
  2. Count downCountdownTick subtracts 1 and prints the new number.
  3. Time upAt 0, Print String shows TIME UP and the timer is cleared through its handle.

More time blueprints

See all 55

Made with Cosindra Blueprint Studio