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Event BeginPlayOutputDelegateSET CountdownTimeCountdownTime60Set Timer By Function NameTargetObjectFunctionNameDecrementCountdownTime1.0bLoopingTrueReturn ValueSET TimerHandleTimerHandleDecrementCountdownOutputDelegateCountdownTime-AB1Return ValueSET CountdownTimeCountdownTimeConv Int To StringInIntReturn ValuePrint StringTargetInStringbPrintToScreenTruebPrintToLogTrueTextColorDuration2.0<=AB0Return ValueBranchConditionelseTimerHandleClear And Invalidate Timer By HandleTargetInOutHandlePrint StringTargetInStringGame OverbPrintToScreenTruebPrintToLogTrueTextColorDuration2.0Set Game PausedbPausedTrueReturn Value

Survival Countdown Timer

Ready after setupTime16 nodes, 17 wiresGallery

Counts down 60 seconds from the start of play, prints each second, then prints Game Over and pauses the game.

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Before you paste2

  • CountdownTimeInteger

    My Blueprint, then + Variable.

  • TimerHandleTimerHandle

    My Blueprint, then + Variable. Pick this exact type by hand.

Good to know. Nothing unpauses the game afterwards. Add a restart button or menu that calls Set Game Paused with Paused off.

How it works

  1. Start at 60Event BeginPlay sets Countdown to 60, starts a looping 1 second timer that calls OnCountdownTick and keeps its handle.
  2. Count downEach tick subtracts 1 and prints the seconds left.
  3. Game over at 0At 0 the timer is cleared, Print String shows Game Over and Set Game Paused stops the game.

More time blueprints

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Made with Cosindra Blueprint Studio