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Event BeginPlaySet Timer By Function NameFunctionNameOnWaveTimerTickTime5.0bLoopingTrueOnWaveTimerTickWaveNumber+AB1Return ValueSET WaveNumberWaveNumberConv Int To StringInIntReturn ValueConcat String StringAWave incoming: BReturn ValuePrint StringInString

Wave Announcer

Ready after setupTime9 nodes, 8 wiresGallery

Every 5 seconds, adds one to WaveNumber and prints Wave incoming with the number.

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Before you paste1

  • WaveNumberInteger

    My Blueprint, then + Variable.

Good to know. It only announces waves. Spawn the enemies from OnWaveTimer, for example with Enemy Wave Spawner.

How it works

  1. Next waveOnWaveTimer adds 1 to WaveNumber.
  2. Announce itConcat joins Wave incoming and the number, and Print String shows it.

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Made with Cosindra Blueprint Studio