Dash with Cooldown
Ready after setupMovement11 nodes, 12 wiresGallery
Q dashes at 1500 units per second the way you are moving, or straight ahead when standing still, with a 2 second cooldown.
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Before you paste2
- Parent classCharacter
Class Settings, then Parent Class. Or create the Blueprint from Character.
- IA_DashInput Action
Create the Input Action, then map it to a key in your Input Mapping Context.
Good to know. The vertical speed is replaced too, so a dash in mid-air stops the fall for a moment.
How it works
- One dash at a timeQ goes through Do Once, so another dash can't start during the cooldown.
- Pick the directionGet Last Movement Input Vector is the direction you're steering. With no input, Select Vector falls back to the actor's forward vector.
- DashLaunch Character replaces the velocity with that direction × 1500.
- CooldownAfter a 2 second Delay, Do Once opens again.
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