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Event BeginPlayOutputDelegateSET JumpMaxCountJumpMaxCount2

Double Jump

Ready after setupMovement2 nodes, 1 wireGallery

Lets the character jump a second time in mid-air: Jump Max Count is set to 2 when play begins.

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Before you paste1

  • Parent classCharacter

    Class Settings, then Parent Class. Or create the Blueprint from Character.

Good to know. You can also set Jump Max Count to 2 in Class Defaults, with no graph at all.

How it works

More movement blueprints

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Made with Cosindra Blueprint Studio