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Event ActorBeginOverlapOtherActorOutputDelegateCast To Engine.CharacterObjectAs CharacterCastFailedLaunch CharacterTargetLaunchVelocitybXYOverrideFalsebZOverrideTrueMake VectorX0.0Y0.0Z1200.0Return Value

Jump Pad

Ready after setupMovement4 nodes, 5 wiresGallery

Any character that steps on the pad is launched straight up at 1200 units per second.

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Before you paste1

  • Overlap volumeBox Collision on this actor

    Add a Box Collision component and size it to the area. Its default OverlapAllDynamic preset already reports overlaps.

How it works

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