Take the motion into your engine.
Choose the file for your engine, and know what a download uses and how long a take is kept.
On this page
Pick the file for your engine
Unreal Engine: an FBX on the UE5 Manny skeleton (SK_Mannequin) with root motion, nothing to retarget.
Blender and Godot: a GLB with the named clip. BVH is there for other tools. Unity has no download of its own yet; the FBX imports as a Humanoid (tested in Unity 2022.3 LTS and Unity 6 (6000.0 LTS)).
What a download uses
The best take of every gallery motion downloads free with any account, in every format. On the free plan, the first of your own generations that you download is free, in every take and format. After that, a credit pack opens downloads for a number of days and a paid plan downloads every result.
Keep what you make
An unsaved generation is kept for 24 hours. Save it to keep it in your account for good; saved motions are listed under Account, MotionSmith.