Inspect more than the silhouette.
Use the visual and diagnostic views to understand terrain, routes and the limits of the generated result.
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Survey and surface views
Survey is a diagnostic map. Surface shows biome colors with smooth shading and optional procedural preview detail. The Detail toggle only affects the browser: it does not modify geometry, generated MaterialForge textures or downloaded materials. Different views answer different questions; a survey color is not necessarily the material you will see in Unreal.
Read the generated reports
World Compliance compares requirements with the result. Layout, traversability and gameplay checks help you inspect sites, routes, slopes and connectivity where available.
A measured route or encounter scaffold is not proof of a balanced playable level. Test scale, movement, collision and gameplay in your Unreal project.
Try manual editing on Starter
Starter includes 10 free edits on one saved world you choose: Terrain, Mountains, and moving, turning or resizing your own terrain edits. They use no credits and stay with that world; copying or deleting it does not renew them. Undo, history, saving and downloads keep working after the tenth edit. Roads, sites, lakes, vegetation, locks and AI refinement are included in paid plans.
Choose the right export
The Python quick-build route creates StaticMesh terrain. If you need Unreal’s brush-sculptable Landscape, follow the separate manual heightmap import route and the exact settings in the exported README.