4 maps · DirectX normalDrag to rotate

Aged gold treasure

MetalM_AgedGoldTreasure

Aged gold surface with warm metallic reflections, fine scratches, and fingerprint smudges.

Make one like this

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Free account, 50 credits at sign-up. A material costs 4 credits. Have an account? Log in

Sign in to download. The free plan includes one download, shared across products.

Use it in commercial projects, same terms as materials you generate yourself.

Apply in Unreal Editorneeds the free Cosindra desktop app

What’s in the download

plus recipe.json and a README
Aged gold treasure base color map
Base colorPNG
Aged gold treasure normal map
NormalPNG
Aged gold treasure roughness map
RoughnessPNG
Aged gold treasure ambient occlusion map
Ambient occlusionPNG
Unreal material recipe10 nodes, outputs BaseColor, Metallic, Roughness, Normal
  1. 0TexCoord
  2. 1TextureSamplebasecolor
  3. 2TextureSampleroughness
  4. 3TextureSamplenormal
  5. 4VectorParameterGoldTint
  6. 5Multiply
  7. 6ScalarParameterMetallic
  8. 7ScalarParameterRoughnessMin
  9. 8ScalarParameterRoughnessMax
  10. 9Lerp

Use it in your engine

  • Unreal Engine

    Apply it in the open editor with the desktop app, or pick Unreal (DirectX normal) and build it from recipe.json. Unreal, packed ORM adds one AO, roughness and metallic texture.

  • Unity

    Unity URP converts the normal map to OpenGL. Unity HDRP does the same and adds the packed mask map.

  • Godot

    The Godot preset converts the normal map to OpenGL and adds a packed ORM texture for an ORMMaterial3D.

  • Blender

    The Blender preset converts the normal map to OpenGL, ready for a Principled BSDF.

About this material

Aged gold treasure is a metal material made with MaterialForge. The download has four maps (base color, normal, roughness and ambient occlusion) plus recipe.json and a README. In Unreal its 10-node graph drives BaseColor, Metallic, Roughness and Normal, and exposes GoldTint, Metallic, RoughnessMin and RoughnessMax as parameters you can change per material instance.

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