Procedural, no texture mapsDrag to rotate

Gold

MetalM_GoldProcedural

Polished gold material with adjustable color, metallic, and roughness parameters.

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Maps

This material is built from material math alone, with no texture maps. Apply it in Unreal, or rebuild it from the recipe below.

Unreal material recipe3 nodes, outputs BaseColor, Metallic, Roughness
  1. 0VectorParameterGoldColor
  2. 1ScalarParameterMetallic
  3. 2ScalarParameterRoughness

About this material

Gold is a metal material made with MaterialForge. It is built from material math alone, so there are no texture maps to download. In Unreal its 3-node graph drives BaseColor, Metallic and Roughness, and exposes GoldColor, Metallic and Roughness as parameters you can change per material instance.

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