4 maps · DirectX normalDrag to rotate

Aged white plaster

Walls & stoneM_AgedWhitePlaster

Aged white plaster wall with hairline cracks, subtle discoloration, and chipped details

Make one like this

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Free account, 50 credits at sign-up. A material costs 4 credits. Have an account? Log in

Sign in to download. The free plan includes one download, shared across products.

Use it in commercial projects, same terms as materials you generate yourself.

Apply in Unreal Editorneeds the free Cosindra desktop app

What’s in the download

plus recipe.json and a README
Aged white plaster base color map
Base colorPNG
Aged white plaster normal map
NormalPNG
Aged white plaster roughness map
RoughnessPNG
Aged white plaster ambient occlusion map
Ambient occlusionPNG
Unreal material recipe8 nodes, outputs BaseColor, Normal, Roughness
  1. 0TexCoord
  2. 1TextureSamplebasecolor
  3. 2TextureSamplenormal
  4. 3TextureSampleroughness
  5. 4VectorParameterTint
  6. 5Multiply
  7. 6ScalarParameterRoughnessScale
  8. 7Multiply

Use it in your engine

  • Unreal Engine

    Apply it in the open editor with the desktop app, or pick Unreal (DirectX normal) and build it from recipe.json. Unreal, packed ORM adds one AO, roughness and metallic texture.

  • Unity

    Unity URP converts the normal map to OpenGL. Unity HDRP does the same and adds the packed mask map.

  • Godot

    The Godot preset converts the normal map to OpenGL and adds a packed ORM texture for an ORMMaterial3D.

  • Blender

    The Blender preset converts the normal map to OpenGL, ready for a Principled BSDF.

About this material

Aged white plaster is a wall and stone material made with MaterialForge. The download has four maps (base color, normal, roughness and ambient occlusion) plus recipe.json and a README. In Unreal its 8-node graph drives BaseColor, Normal and Roughness, and exposes Tint and RoughnessScale as parameters you can change per material instance.

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