4 maps · DirectX normalDrag to rotate

Ancient runic stone

Walls & stoneM_AncientRunicStone

Ancient gray dungeon stone wall with mossy cracks and glowing blue carved runes

Make one like this

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Sign in to download. The free plan includes one download, shared across products.

Use it in commercial projects, same terms as materials you generate yourself.

Apply in Unreal Editorneeds the free Cosindra desktop app

What’s in the download

plus recipe.json and a README
Ancient runic stone base color map
Base colorPNG
Ancient runic stone normal map
NormalPNG
Ancient runic stone roughness map
RoughnessPNG
Ancient runic stone ambient occlusion map
Ambient occlusionPNG
Unreal material recipe9 nodes, outputs BaseColor, Normal, Roughness, Emissive
  1. 0TexCoord
  2. 1TextureSamplebasecolor
  3. 2TextureSamplenormal
  4. 3TextureSampleroughness
  5. 4ComponentMask
  6. 5VectorParameterRuneGlowColor
  7. 6Multiply
  8. 7ScalarParameterGlowStrength
  9. 8Multiply

Use it in your engine

  • Unreal Engine

    Apply it in the open editor with the desktop app, or pick Unreal (DirectX normal) and build it from recipe.json. Unreal, packed ORM adds one AO, roughness and metallic texture.

  • Unity

    Unity URP converts the normal map to OpenGL. Unity HDRP does the same and adds the packed mask map.

  • Godot

    The Godot preset converts the normal map to OpenGL and adds a packed ORM texture for an ORMMaterial3D.

  • Blender

    The Blender preset converts the normal map to OpenGL, ready for a Principled BSDF.

About this material

Ancient runic stone is a wall and stone material made with MaterialForge. The download has four maps (base color, normal, roughness and ambient occlusion) plus recipe.json and a README. In Unreal its 9-node graph drives BaseColor, Normal, Roughness and Emissive, and exposes RuneGlowColor and GlowStrength as parameters you can change per material instance.

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