Medieval cloak fabric
M_MedievalCloakFabricHeavy dark woven fabric with a coarse thread pattern, perfect for medieval cloaks and garments.
Make one like this
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Use it in commercial projects, same terms as materials you generate yourself.
What’s in the download
plus recipe.json and a READMEUnreal material recipe8 nodes, outputs BaseColor, Normal, Roughness
- 0TexCoord
- 1TextureSamplebasecolor
- 2TextureSamplenormal
- 3TextureSampleroughness
- 4VectorParameterFabricTint
- 5Multiply
- 6ScalarParameterRoughnessScale
- 7Multiply
Use it in your engine
Unreal Engine
Apply it in the open editor with the desktop app, or pick Unreal (DirectX normal) and build it from recipe.json. Unreal, packed ORM adds one AO, roughness and metallic texture.
Unity
Unity URP converts the normal map to OpenGL. Unity HDRP does the same and adds the packed mask map.
Godot
The Godot preset converts the normal map to OpenGL and adds a packed ORM texture for an ORMMaterial3D.
Blender
The Blender preset converts the normal map to OpenGL, ready for a Principled BSDF.
About this material
Medieval cloak fabric is a wood and fabric material made with MaterialForge. The download has four maps (base color, normal, roughness and ambient occlusion) plus recipe.json and a README. In Unreal its 8-node graph drives BaseColor, Normal and Roughness, and exposes FabricTint and RoughnessScale as parameters you can change per material instance.