4 maps · DirectX normalDrag to rotate

Forest ground leaves moss

Ground & terrainM_ForestGroundLeavesMoss

Detailed forest ground with fallen leaves, twigs, dark soil, and moss patches

Make one like this

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Sign in to download. The free plan includes one download, shared across products.

Use it in commercial projects, same terms as materials you generate yourself.

Apply in Unreal Editorneeds the free Cosindra desktop app

What’s in the download

plus recipe.json and a README
Forest ground leaves moss base color map
Base colorPNG
Forest ground leaves moss normal map
NormalPNG
Forest ground leaves moss roughness map
RoughnessPNG
Forest ground leaves moss ambient occlusion map
Ambient occlusionPNG
Unreal material recipe10 nodes, outputs BaseColor, Normal, Roughness
  1. 0TexCoord
  2. 1TextureSamplebasecolor
  3. 2TextureSamplenormal
  4. 3TextureSampleroughness
  5. 4TextureSampleao
  6. 5VectorParameterGroundTint
  7. 6Multiply
  8. 7Multiply
  9. 8ScalarParameterRoughnessScale
  10. 9Multiply

Use it in your engine

  • Unreal Engine

    Apply it in the open editor with the desktop app, or pick Unreal (DirectX normal) and build it from recipe.json. Unreal, packed ORM adds one AO, roughness and metallic texture.

  • Unity

    Unity URP converts the normal map to OpenGL. Unity HDRP does the same and adds the packed mask map.

  • Godot

    The Godot preset converts the normal map to OpenGL and adds a packed ORM texture for an ORMMaterial3D.

  • Blender

    The Blender preset converts the normal map to OpenGL, ready for a Principled BSDF.

About this material

Forest ground leaves moss is a ground and terrain material made with MaterialForge. The download has four maps (base color, normal, roughness and ambient occlusion) plus recipe.json and a README. In Unreal its 10-node graph drives BaseColor, Normal and Roughness, and exposes GroundTint and RoughnessScale as parameters you can change per material instance.

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