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Free telekinesis pull animation for Unreal Engine 5 (Manny, FBX)

This telekinesis pull animation runs 4 seconds on the Unreal Engine 5 Manny skeleton (SK_Mannequin) with root motion, in 4 takes; take 1 downloads free with a free account as an FBX for Unreal, a GLB for Blender and Godot, or a BVH, and the other takes download on paid plans.

Base bodyUE5 Manny skeletonOpen take 1 in MotionSmith
0:00.00 / 0:03.96Frame 1 of 12030 fps
Left foot
Right foot
A mage extends the right arm forward and slowly draws the right elbow back beside the ribs, pulling with the right palm facing inward.
The prompt MotionSmith made it from
Shelf
Magic
Length
4 s, 120 frames at 30 fps
Takes
4, each a different performance of the prompt
Skeleton
UE5 Manny (SK_Mannequin), with root motion
Open in MotionSmithTake 1 free

Take 1 free means only that take downloads free with a free account; the other takes need a paid plan or a credit pack.

Watching every take is free. See paid plans.

Put it on your character

GLB, glTF, VRM or FBX. Take 1 downloads on it free; the other takes need a paid plan, from $9.99 a month, or a credit pack. No credits are used.

Make a variation

A new generation makes 4 new takes for 5 credits. A free account starts with 50 credits, and your first own generation downloads free.

Both open MotionSmith after a free sign-up. No card.

What you get

  • Unreal Engine 5FBX

    An animation on the Manny skeleton (SK_Mannequin), for Manny and Quinn alike. The root bone carries the travel and the turn, ready for Enable Root Motion (Force Root Lock plays it in place), and the ik_foot and ik_hand bones follow the feet and hands, so the Mannequin's foot IK keeps working. Skeleton and motion, no mesh.

  • Blender and GodotglTF, GLB

    The base body on the Manny skeleton, in metres with Y up. It opens in Blender 2.8 or later and imports in Godot, in place (the steps and turns without the travel) or with the travel on the root bone.

  • Motion dataBVH

    The take on its own SOMA-77 skeleton, hands included, with its travel or in place.

  • Your own characterFBX

    Upload a GLB, glTF, VRM or FBX in MotionSmith and every take plays on it, then exports on its own skeleton, with its travel or in place. A character without a usable skeleton can be rigged in RigMaster.

Unity: import the FBX as Humanoid, 3 steps

Who can download it

Free for commercial use in games and other projects, even on the free plan. No attribution needed, in any engine.

  • EveryoneWatches every take free, in 3D, here and in the workspace, signed in or not.
  • Any accountDownloads take 1 of this motion free, in every format, Starter included. It does not use the free download of your own generation.
  • Paid plansDownload every take in every format. See plans
  • StarterThe other takes are for watching, so their download button says Upgrade. Starter's free MotionSmith download is for the first of your own generations, every take and format of it.
  • Signed outSign up free, then download take 1. No card.

The best take of every motion downloads free with a free account, and 10 of them download free in every take; the other takes download on paid plans. See the free UE5 animations

Need a different motion? Describe it.

Write one sentence in English and choose 3, 4, 6, 8 or 10 seconds. MotionSmith makes 4 takes for 5 credits, in about 30 seconds while a GPU is running; when none is, your first prompt starts one, which takes up to 3 minutes. A generation that fails gives its credits back. On a paid plan a prompt costs from $0.29; Starter's free credits cover 16 prompts in your first month. What MotionSmith costs

Generate your own motion

Built with Meta Llama 3Licensed by NVIDIA Corporation under the NVIDIA Open Model License