Fireball throw
3 s · 4 takesA person draws the right hand back and hurls a fireball forward with a strong push of the palm.
- FBX
- GLB
- BVH
- Manny skeleton
The Magic shelf has 41 motions on the Unreal Engine 5 Manny skeleton (SK_Mannequin) with root motion, each as an FBX for Unreal, a GLB for Blender and Godot, or a BVH. The best take of every motion here downloads free with a free account; the other takes download on paid plans.
Take 1 free or Take 4 free or Take 2 free means only the named take downloads free with a free account; the other takes need a paid plan or a credit pack.
A person draws the right hand back and hurls a fireball forward with a strong push of the palm.
A person holds both hands forward, palms out, channelling a steady stream of magic and leaning into it.
A person raises both hands high, then slams them down toward the ground to release a spell around them.
A person holds both palms up in front of the chest and raises them slowly, casting a healing spell.
A person raises the left palm forward to hold up a magic shield and braces against a blast.
A mage stands ready with the right hand raised in front, shifting slightly.
A person thrusts the right arm forward and casts lightning, the arm jolting.
A person raises both arms slowly overhead, summoning something from the ground.
A person holds the right hand out and slowly raises it, lifting something with magic.
A person raises the right hand over the head and hurls a spell down at the ground ahead.
A person draws a circle in the air in front with the right hand to cast a spell.
A person points a magic staff held in the right hand forward and casts a spell.
A person raises a magic staff held in the right hand and strikes its end on the ground.
A person raises both hands overhead and gathers a large ball of energy above the head.
A mage draws the left hand back and thrusts the left palm forward to cast a spell.
A mage thrusts the left arm forward with a sharp jolt to cast lightning.
A mage raises the right palm forward and braces behind the right forearm as if sustaining a magic shield.
A mage draws a large circle in the air with the left arm to cast a spell.
A mage raises the left hand overhead and hurls a spell toward the ground ahead with the left arm.
A mage points a staff held in the left hand forward to cast a spell, keeping the right hand on the right hip.
A mage raises a staff held in the right hand vertically above the right shoulder, with the left hand at the waist.
A mage stands with a staff held in the right hand upright beside the right shoulder and the left palm turned upward.
A mage walks backward at a steady pace with a staff held in the right hand upright beside the right shoulder.
A mage walks sideways left at a steady pace with a staff held in the right hand upright, facing forward.
A mage walks sideways right at a steady pace with a staff held in the right hand upright, facing forward.
A mage pulls the left open hand from above the head down to the left hip in a forceful spell gesture.
A mage pushes the left and right palms outward at hip height from a wide bent-knee stance.
A mage sweeps the right arm from the right hip outward and upward in a broad casting arc, with the left hand at the waist.
A mage sweeps the left arm from the left hip outward and upward in a broad casting arc, with the right hand at the waist.
A mage opens the left and right forearms outward from an X across the chest in a dispelling gesture.
A mage extends the right arm forward and slowly draws the right elbow back beside the ribs, pulling with the right palm facing inward.
A mage brings the left and right palms inward from shoulder width to a small gap in front of the chest, keeping the elbows bent.
A mage walks forward at a steady pace with a staff held in the right hand upright beside the right shoulder and the left arm swinging freely.
A mage walks diagonally forward right at a steady pace with a staff held in the right hand upright beside the right shoulder, keeping the chest facing forward.
A mage steps around through a half turn to the left with a staff held in the right hand upright beside the right shoulder.
A mage with the left and right palms extended forward suddenly recoils at the shoulders, bending the elbows and drawing the palms back toward the chest.
A mage draws the extended right arm inward in a broad horizontal hooked arc from the right side toward the left shoulder, with the right palm facing inward.
A mage sweeps the right arm from above the head down toward the right at shoulder height in a broad lateral casting arc.
A mage runs forward with a staff held in the right hand upright beside the right shoulder and the left arm pumping freely.
A mage starts running forward from standing with a staff held in the right hand upright beside the right shoulder and the left arm swinging freely.
A mage running forward with a staff held in the right hand upright beside the right shoulder slows to a complete standing stop.
An animation on the Manny skeleton (SK_Mannequin), for Manny and Quinn alike, with the travel and the turn on the root bone, ready for Enable Root Motion.
The base body on the Manny skeleton, in metres with Y up, in place or with the travel on the root bone.
The take on its own SOMA-77 skeleton, hands included.
Unity: import the FBX as Humanoid, 3 steps. Every file in full on each motion page, for example Fireball throw.
The full download rule for each plan is on every motion page, for example Fireball throw.
Write one sentence in English about how the character moves and choose 3, 4, 6, 8 or 10 seconds. MotionSmith makes 4 takes for 5 credits on the same Manny skeleton, and plays them on your own character too. On a paid plan a prompt costs from $0.29; Starter's free credits cover 16 prompts in your first month. How MotionSmith works
Built with Meta Llama 3Licensed by NVIDIA Corporation under the NVIDIA Open Model License
Not affiliated with other products named MotionSmith.