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Event BeginPlayOutputDelegateSet Timer By Function NameFunctionNameRegenHealthTime1.0bLoopingTrueRegenHealthHealth<AB100.0Return ValueBranchConditionelse+AB5.0Return ValueF ClampValueMin0.0Max100.0Return ValueSET HealthHealthConv Double To StringInDoubleReturn ValuePrint StringInStringbPrintToScreenTruebPrintToLogTrueDuration2.0

Auto Heal Regen

Ready after setupCombat11 nodes, 11 wiresGallery

Heals 5 Health every second until it reaches 100, and prints the new value.

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  • HealthFloat

    My Blueprint, then + Variable.

Good to know. It heals straight after a hit as well. For a pause before healing starts, restart the timer from your damage event.

How it works

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Made with Cosindra Blueprint Studio