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Event LandedHitGet VelocityTargetReturn ValueBreak VectorInVecXYZAbsAReturn Value>AB1000.0Return ValueBranchConditionelseHealth-AB25.0Return ValueSET HealthHealthConv Double To StringInDoubleReturn ValuePrint StringInStringbPrintToScreenTruebPrintToLogTrueDuration2.0

Fall Damage

Ready after setupCombat11 nodes, 11 wiresGallery

Landing faster than 1000 units per second costs 25 Health and prints what is left.

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Before you paste1

  • HealthFloat

    My Blueprint, then + Variable.

Good to know. Give Health a default value of 100 in My Blueprint. At 0 the first hit already counts as dead.

How it works

  1. LandEvent On Landed reads Get Velocity and takes the absolute value of its Z.
  2. Hard landings hurtAbove 1000, Health loses 25.
  3. Show itPrint String shows the Health that is left.

More combat blueprints

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Made with Cosindra Blueprint Studio