Code FIRSTPACK: 100 credits for $5 or 200 for $10, for the first 1000 orders. Credits never expire. See packs
Event AnyDamageDamageDamageTypeInstigatedByDamageCauserOutputDelegatebInvincibleBranchConditionelseHealth-ABReturn ValueSET HealthHealthSET bInvinciblebInvincibleTrueDelayDuration1.5CompletedSET bInvinciblebInvincibleFalse

Invincibility Frames (I-Frames)

Ready after setupCombat9 nodes, 9 wiresGallery

After a hit the character ignores damage for 1.5 seconds, so one attack can't drain Health several times.

Make one like this

Planning is free. Building the graph costs 10 credits, and a free account starts with 50.

Use this exact graph

Copy and Apply for gallery graphs come with every paid plan, from $9.99 a month. See plans

Before you paste2

  • bInvincibleBoolean

    My Blueprint, then + Variable.

  • HealthFloat

    My Blueprint, then + Variable.

Good to know. Give Health a default value of 100 in My Blueprint. At 0 the first hit already counts as dead. Health can also drop below 0 here; add a death check after SET Health, as in Health & Damage System.

How it works

More combat blueprints

See all 55

Made with Cosindra Blueprint Studio