Invincibility Frames (I-Frames)
Ready after setupCombat9 nodes, 9 wiresGallery
After a hit the character ignores damage for 1.5 seconds, so one attack can't drain Health several times.
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Before you paste2
- bInvincibleBoolean
My Blueprint, then + Variable.
- HealthFloat
My Blueprint, then + Variable.
Good to know. Give Health a default value of 100 in My Blueprint. At 0 the first hit already counts as dead. Health can also drop below 0 here; add a death check after SET Health, as in Health & Damage System.
How it works
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