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Event ActorBeginOverlapOtherActorOutputDelegateCoinsCollected+AB1Return ValueSET CoinsCollectedCoinsCollectedConv Int To StringInIntReturn ValuePrint StringInStringbPrintToScreenTruebPrintToLogTrueDuration2.0Destroy ActorTarget

Coin Counter

Ready after setupInteraction7 nodes, 8 wiresGallery

On the player: every actor it touches adds one to CoinsCollected, prints the total and is destroyed.

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Before you paste1

  • CoinsCollectedInteger

    My Blueprint, then + Variable.

Good to know. Every overlapping actor counts and is destroyed, enemies and triggers included. Cast the other actor to your coin class, or check a Coin tag as Score Counter does.

How it works

  1. Touch a coinActorBeginOverlap adds 1 to CoinsCollected.
  2. Show the countPrint String shows the new total.
  3. Remove the coinDestroy Actor removes the actor that was touched.

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