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Event ActorBeginOverlapOtherActorOutputDelegateCast To Engine.CharacterObjectAs CharacterCastFailedDo OnceResetPortal_BGet Actor LocationTargetReturn ValueGet Actor Forward VectorTargetReturn Value×AB100.0Return Value+ABReturn ValueSet Actor LocationTargetNewLocationbSweepFalsebTeleportTrueDelayDuration1.0Completed

Teleporter Portals

Ready after setupInteraction10 nodes, 13 wiresGallery

Step into a portal to arrive 100 units in front of its partner, with a 1 second cooldown.

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Before you paste2

  • Portal_BActor variable, Instance Editable

    Tick Instance Editable on Portal_B, then pick the destination portal for each portal you place.

  • Overlap volumeBox Collision on this actor

    Add a Box Collision component and size it to the area. Its default OverlapAllDynamic preset already reports overlaps.

Good to know. The 100 unit offset puts the player in front of the partner portal, outside its trigger, so a two-way pair doesn't bounce them straight back.

How it works

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