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Event ActorBeginOverlapOtherActorOutputDelegateCast To Engine.CharacterObjectCastFailedAs CharacterDo OnceResetStartClosedFalseCompletedSequencethen_0then_1Play Sound 2DSound/Game/Audio/Scream.Scre…VolumeMultiplier1.0PitchMultiplier1.0Get Player ControllerReturn ValueClient Start Camera ShakeTargetShakeClass/Game/Blueprints/CS_Scr…Scale1.0

Jumpscare Trigger

Ready after setupInteraction7 nodes, 7 wiresGallery

The first time a character walks into the trigger, it plays a scream and shakes the camera, then never fires again.

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Before you paste3

  • Overlap volumeBox Collision on this actor

    Add a Box Collision component and size it to the area. Its default OverlapAllDynamic preset already reports overlaps.

  • ScreamSound on Play Sound 2D

    Pick your own sound on the Play Sound 2D node.

  • CS_ScreamShakeCamera Shake class

    Pick your own camera shake class on Client Start Camera Shake. Its length is set in the shake asset.

How it works

More interaction blueprints

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Made with Cosindra Blueprint Studio