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Event AnyDamageDamageDamageTypeInstigatedByDamageCauserOutputDelegateHealth-ABReturn ValueSET HealthHealth<=AB0.0Return ValueBranchConditionelseGet Player ControllerReturn ValueDisable InputTargetPlayerControllerDelayDuration3.0CompletedGet Actor Of ClassActorClass/Script/Engine.Class'/S…Return ValueGet Actor LocationTargetReturn ValueSet Actor LocationTargetNewLocationbSweepFalsebTeleportTrueSET HealthHealth100.0Enable InputTargetPlayerController

Death & Respawn

Ready after setupSpawning14 nodes, 16 wiresGallery

When Health reaches 0 the player loses control for 3 seconds, then comes back at the Player Start with full Health.

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Before you paste1

  • HealthFloat

    My Blueprint, then + Variable.

Good to know. Give Health a default value of 100 in My Blueprint. At 0 the first hit already counts as dead.

How it works

  1. Lose healthEvent AnyDamage subtracts the damage from Health.
  2. Out of healthAt 0 or below, Disable Input takes the player's control away.
  3. Wait 3 secondsA Delay holds for 3 seconds.
  4. Back at the startGet Actor Of Class finds the Player Start, and Set Actor Location moves the player there.

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Made with Cosindra Blueprint Studio