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OnEnemyDeathRandom Integer In RangeMin1Max3Return ValueFor LoopFirstIndex1LastIndexLoopBodyCompletedRandom Integer In RangeMin0Max1Return ValueSelectIndexOption0/Game/Blueprints/BP_Hea…Option1/Game/Blueprints/BP_Coi…Return ValueGet Actor LocationReturn ValueRandom Float In RangeMin-50.0Max50.0Return ValueMake VectorXYZ0.0Return Value+ABReturn ValueMake TransformLocationRotationScale1.000000,1.000000,1.000…Return ValueSpawn ActorClassSpawnTransformReturn Value

Loot Drop on Death

Ready after setupSpawning11 nodes, 11 wiresGallery

When the enemy dies it drops one to three random pickups, health packs or coins, scattered around where it fell.

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Before you paste2

  • BP_HealthPack, BP_CoinSelect options

    Point the two Select class options at your own pickup Blueprints.

  • OnEnemyDeathCustom event

    Call OnEnemyDeath from your enemy's death logic, for example just before Destroy Actor.

How it works

More spawning blueprints

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Made with Cosindra Blueprint Studio