Kill Zone / Fall Respawn
Ready after setupSpawning11 nodes, 11 wiresGallery
On the player: falling below Z −1000 or touching an actor tagged KillVolume sends the player back to (0, 0, 300).
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Before you paste1
- KillVolumeTag on the kill volume actor
Select the kill volume in the level and add KillVolume to its Tags.
Good to know. (0, 0, 300) is a fixed point. Use your Player Start location if the level begins elsewhere. The falling speed carries over after the teleport.
How it works
- Watch the heightEvery Tick, Break Vector reads the Z of Get Actor Location and checks it against −1000.
- Fell offBelow −1000, Set Actor Location moves the player to (0, 0, 300).
- Touched a kill volumeActorBeginOverlap checks the other actor for the KillVolume tag and sends the player to the same point.
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