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Event TickOutputDelegateDeltaSecondsGet Actor LocationTargetReturn ValueBreak VectorInVecXYZ<AB-1000.0Return ValueBranchConditionelseSet Actor LocationTargetNewLocationbSweepFalsebTeleportTrueEvent ActorBeginOverlapOutputDelegateOtherActorActor Has TagTargetTagKillVolumeReturn ValueBranchConditionelseSet Actor LocationTargetNewLocationbSweepFalsebTeleportTrueMake VectorX0.0Y0.0Z300.0Return Value

Kill Zone / Fall Respawn

Ready after setupSpawning11 nodes, 11 wiresGallery

On the player: falling below Z −1000 or touching an actor tagged KillVolume sends the player back to (0, 0, 300).

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Before you paste1

  • KillVolumeTag on the kill volume actor

    Select the kill volume in the level and add KillVolume to its Tags.

Good to know. (0, 0, 300) is a fixed point. Use your Player Start location if the level begins elsewhere. The falling speed carries over after the teleport.

How it works

  1. Watch the heightEvery Tick, Break Vector reads the Z of Get Actor Location and checks it against −1000.
  2. Fell offBelow −1000, Set Actor Location moves the player to (0, 0, 300).
  3. Touched a kill volumeActorBeginOverlap checks the other actor for the KillVolume tag and sends the player to the same point.

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