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Event BeginPlayOutputDelegateSet Timer By Function NameFunctionNameChasePlayerTime0.5bLoopingTrueReturn ValueChasePlayerSelfTargetGet Player PawnPlayerIndex0Return ValueAI Move ToControlledPawnDestinationTargetActorAcceptanceRadius5.0bStopOnOverlapTrue

Enemy Chase AI

Ready after setupOther6 nodes, 4 wiresGallery

The enemy walks toward the player and updates its path every half second.

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Before you paste2

  • Nav Mesh Bounds VolumeIn the level

    Place a Nav Mesh Bounds Volume over the walkable floor. Press P in the viewport to see the green area.

  • Auto Possess AIClass Defaults

    AI Move To needs an AI Controller. The default only covers enemies placed in the level; pick Placed in World or Spawned if you spawn them.

How it works

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