4 maps · DirectX normalDrag to rotate

Flowing lava

Ground & terrainM_FlowingLava

Flowing volcanic lava with glowing emissive cracks and a dark cooling crust

Make one like this

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Sign in to download. The free plan includes one download, shared across products.

Use it in commercial projects, same terms as materials you generate yourself.

Apply in Unreal Editorneeds the free Cosindra desktop app

What’s in the download

plus recipe.json and a README
Flowing lava base color map
Base colorPNG
Flowing lava normal map
NormalPNG
Flowing lava roughness map
RoughnessPNG
Flowing lava ambient occlusion map
Ambient occlusionPNG
Unreal material recipe12 nodes, outputs BaseColor, Normal, Roughness, Emissive
  1. 0TexCoord
  2. 1Time
  3. 2Panner
  4. 3TextureSamplebasecolor
  5. 4TextureSamplenormal
  6. 5TextureSampleroughness
  7. 6ComponentMask
  8. 7Power
  9. 8VectorParameterLavaGlowColor
  10. 9ScalarParameterEmissiveStrength
  11. 10Multiply
  12. 11Multiply

Use it in your engine

  • Unreal Engine

    Apply it in the open editor with the desktop app, or pick Unreal (DirectX normal) and build it from recipe.json. Unreal, packed ORM adds one AO, roughness and metallic texture.

  • Unity

    Unity URP converts the normal map to OpenGL. Unity HDRP does the same and adds the packed mask map.

  • Godot

    The Godot preset converts the normal map to OpenGL and adds a packed ORM texture for an ORMMaterial3D.

  • Blender

    The Blender preset converts the normal map to OpenGL, ready for a Principled BSDF.

About this material

Flowing lava is a ground and terrain material made with MaterialForge. The download has four maps (base color, normal, roughness and ambient occlusion) plus recipe.json and a README. In Unreal its 12-node graph drives BaseColor, Normal, Roughness and Emissive, and exposes LavaGlowColor and EmissiveStrength as parameters you can change per material instance.

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