Flowing lava
M_FlowingLavaFlowing volcanic lava with glowing emissive cracks and a dark cooling crust
Make one like this
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Use it in commercial projects, same terms as materials you generate yourself.
What’s in the download
plus recipe.json and a READMEUnreal material recipe12 nodes, outputs BaseColor, Normal, Roughness, Emissive
- 0TexCoord
- 1Time
- 2Panner
- 3TextureSamplebasecolor
- 4TextureSamplenormal
- 5TextureSampleroughness
- 6ComponentMask
- 7Power
- 8VectorParameterLavaGlowColor
- 9ScalarParameterEmissiveStrength
- 10Multiply
- 11Multiply
Use it in your engine
Unreal Engine
Apply it in the open editor with the desktop app, or pick Unreal (DirectX normal) and build it from recipe.json. Unreal, packed ORM adds one AO, roughness and metallic texture.
Unity
Unity URP converts the normal map to OpenGL. Unity HDRP does the same and adds the packed mask map.
Godot
The Godot preset converts the normal map to OpenGL and adds a packed ORM texture for an ORMMaterial3D.
Blender
The Blender preset converts the normal map to OpenGL, ready for a Principled BSDF.
About this material
Flowing lava is a ground and terrain material made with MaterialForge. The download has four maps (base color, normal, roughness and ambient occlusion) plus recipe.json and a README. In Unreal its 12-node graph drives BaseColor, Normal, Roughness and Emissive, and exposes LavaGlowColor and EmissiveStrength as parameters you can change per material instance.