4 maps · DirectX normalDrag to rotate

Pristine sparkle snow

Ground & terrainM_PristineSparkleSnow

Pristine white snow with subtle crystalline sparkle, soft wind-swept compression marks, and a soft blue Fresnel shadow tint.

Make one like this

Sign up to generate

Free account, 50 credits at sign-up. A material costs 4 credits. Have an account? Log in

Sign in to download. The free plan includes one download, shared across products.

Use it in commercial projects, same terms as materials you generate yourself.

Apply in Unreal Editorneeds the free Cosindra desktop app

What’s in the download

plus recipe.json and a README
Pristine sparkle snow base color map
Base colorPNG
Pristine sparkle snow normal map
NormalPNG
Pristine sparkle snow roughness map
RoughnessPNG
Pristine sparkle snow ambient occlusion map
Ambient occlusionPNG
Unreal material recipe11 nodes, outputs BaseColor, Normal, Roughness
  1. 0TexCoord
  2. 1TextureSamplebasecolor
  3. 2TextureSamplenormal
  4. 3TextureSampleroughness
  5. 4VectorParameterSnowColor
  6. 5VectorParameterShadowTint
  7. 6Fresnel
  8. 7Lerp
  9. 8Multiply
  10. 9ScalarParameterRoughnessScale
  11. 10Multiply

Use it in your engine

  • Unreal Engine

    Apply it in the open editor with the desktop app, or pick Unreal (DirectX normal) and build it from recipe.json. Unreal, packed ORM adds one AO, roughness and metallic texture.

  • Unity

    Unity URP converts the normal map to OpenGL. Unity HDRP does the same and adds the packed mask map.

  • Godot

    The Godot preset converts the normal map to OpenGL and adds a packed ORM texture for an ORMMaterial3D.

  • Blender

    The Blender preset converts the normal map to OpenGL, ready for a Principled BSDF.

About this material

Pristine sparkle snow is a ground and terrain material made with MaterialForge. The download has four maps (base color, normal, roughness and ambient occlusion) plus recipe.json and a README. In Unreal its 11-node graph drives BaseColor, Normal and Roughness, and exposes SnowColor, ShadowTint and RoughnessScale as parameters you can change per material instance.

More ground materials

See all materials