4 maps · DirectX normalDrag to rotate

Loose gray gravel

Ground & terrainM_LooseGrayGravel

Loose gray gravel path with mixed pebble sizes and a dusty matte finish

Make one like this

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Sign in to download. The free plan includes one download, shared across products.

Use it in commercial projects, same terms as materials you generate yourself.

Apply in Unreal Editorneeds the free Cosindra desktop app

What’s in the download

plus recipe.json and a README
Loose gray gravel base color map
Base colorPNG
Loose gray gravel normal map
NormalPNG
Loose gray gravel roughness map
RoughnessPNG
Loose gray gravel ambient occlusion map
Ambient occlusionPNG
Unreal material recipe9 nodes, outputs BaseColor, Normal, Roughness
  1. 0TexCoord
  2. 1TextureSamplebasecolor
  3. 2TextureSamplenormal
  4. 3TextureSampleroughness
  5. 4VectorParameterGravelTint
  6. 5Multiply
  7. 6ScalarParameterRoughnessMin
  8. 7ScalarParameterRoughnessMax
  9. 8Lerp

Use it in your engine

  • Unreal Engine

    Apply it in the open editor with the desktop app, or pick Unreal (DirectX normal) and build it from recipe.json. Unreal, packed ORM adds one AO, roughness and metallic texture.

  • Unity

    Unity URP converts the normal map to OpenGL. Unity HDRP does the same and adds the packed mask map.

  • Godot

    The Godot preset converts the normal map to OpenGL and adds a packed ORM texture for an ORMMaterial3D.

  • Blender

    The Blender preset converts the normal map to OpenGL, ready for a Principled BSDF.

About this material

Loose gray gravel is a ground and terrain material made with MaterialForge. The download has four maps (base color, normal, roughness and ambient occlusion) plus recipe.json and a README. In Unreal its 9-node graph drives BaseColor, Normal and Roughness, and exposes GravelTint, RoughnessMin and RoughnessMax as parameters you can change per material instance.

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