4 maps · DirectX normalDrag to rotate

Hex force field

Sci-fi & FXM_HexForceField

Semi-transparent energy force field with a glowing cyan hexagonal grid and Fresnel edge glow.

Make one like this

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Sign in to download. The free plan includes one download, shared across products.

Use it in commercial projects, same terms as materials you generate yourself.

Apply in Unreal Editorneeds the free Cosindra desktop app

What’s in the download

plus recipe.json and a README
Hex force field base color map
Base colorPNG
Hex force field normal map
NormalPNG
Hex force field roughness map
RoughnessPNG
Hex force field ambient occlusion map
Ambient occlusionPNG
Unreal material recipe12 nodes, outputs BaseColor, Emissive, Opacity, Roughness
  1. 0TexCoord
  2. 1TextureSamplebasecolor
  3. 2VectorParameterShieldColor
  4. 3Fresnel
  5. 4ComponentMask
  6. 5Add
  7. 6Multiply
  8. 7ScalarParameterGlowStrength
  9. 8Multiply
  10. 9ScalarParameterOpacityMultiplier
  11. 10Multiply
  12. 11Constant

Use it in your engine

  • Unreal Engine

    Apply it in the open editor with the desktop app, or pick Unreal (DirectX normal) and build it from recipe.json. Unreal, packed ORM adds one AO, roughness and metallic texture.

  • Unity

    Unity URP converts the normal map to OpenGL. Unity HDRP does the same and adds the packed mask map.

  • Godot

    The Godot preset converts the normal map to OpenGL and adds a packed ORM texture for an ORMMaterial3D.

  • Blender

    The Blender preset converts the normal map to OpenGL, ready for a Principled BSDF.

About this material

Hex force field is a sci-fi and effects material made with MaterialForge. The download has four maps (base color, normal, roughness and ambient occlusion) plus recipe.json and a README. In Unreal its 12-node graph drives BaseColor, Emissive, Opacity and Roughness, and exposes ShieldColor, GlowStrength and OpacityMultiplier as parameters you can change per material instance.

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