4 maps · DirectX normalDrag to rotate

Sci-fi spaceship hull

Sci-fi & FXM_SciFiSpaceshipHull

Dark sci-fi spaceship hull panels with beveled seams, hexagonal vents, and glowing cyan accent lines

Make one like this

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Sign in to download. The free plan includes one download, shared across products.

Use it in commercial projects, same terms as materials you generate yourself.

Apply in Unreal Editorneeds the free Cosindra desktop app

What’s in the download

plus recipe.json and a README
Sci-fi spaceship hull base color map
Base colorPNG
Sci-fi spaceship hull normal map
NormalPNG
Sci-fi spaceship hull roughness map
RoughnessPNG
Sci-fi spaceship hull ambient occlusion map
Ambient occlusionPNG
Unreal material recipe11 nodes, outputs BaseColor, Normal, Roughness, Metallic, Emissive
  1. 0TexCoord
  2. 1TextureSamplebasecolor
  3. 2TextureSamplenormal
  4. 3TextureSampleroughness
  5. 4ComponentMask
  6. 5Power
  7. 6VectorParameterGlowColor
  8. 7ScalarParameterGlowIntensity
  9. 8Multiply
  10. 9Multiply
  11. 10ScalarParameterMetallic

Use it in your engine

  • Unreal Engine

    Apply it in the open editor with the desktop app, or pick Unreal (DirectX normal) and build it from recipe.json. Unreal, packed ORM adds one AO, roughness and metallic texture.

  • Unity

    Unity URP converts the normal map to OpenGL. Unity HDRP does the same and adds the packed mask map.

  • Godot

    The Godot preset converts the normal map to OpenGL and adds a packed ORM texture for an ORMMaterial3D.

  • Blender

    The Blender preset converts the normal map to OpenGL, ready for a Principled BSDF.

About this material

Sci-fi spaceship hull is a sci-fi and effects material made with MaterialForge. The download has four maps (base color, normal, roughness and ambient occlusion) plus recipe.json and a README. In Unreal its 11-node graph drives BaseColor, Normal, Roughness, Metallic and Emissive, and exposes GlowColor, GlowIntensity and Metallic as parameters you can change per material instance.

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