4 maps · DirectX normalDrag to rotate

Proto grid

Stylized & prototypeM_ProtoGrid

Clean developer prototype grid material with light gray base, white lines, and orange accents.

Make one like this

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Use it in commercial projects, same terms as materials you generate yourself.

Apply in Unreal Editorneeds the free Cosindra desktop app

What’s in the download

plus recipe.json and a README
Proto grid base color map
Base colorPNG
Proto grid normal map
NormalPNG
Proto grid roughness map
RoughnessPNG
Proto grid ambient occlusion map
Ambient occlusionPNG
Unreal material recipe6 nodes, outputs BaseColor, Roughness, Metallic
  1. 0TexCoord
  2. 1TextureSamplebasecolor
  3. 2VectorParameterGridTint
  4. 3Multiply
  5. 4ScalarParameterRoughness
  6. 5ScalarParameterMetallic

Use it in your engine

  • Unreal Engine

    Apply it in the open editor with the desktop app, or pick Unreal (DirectX normal) and build it from recipe.json. Unreal, packed ORM adds one AO, roughness and metallic texture.

  • Unity

    Unity URP converts the normal map to OpenGL. Unity HDRP does the same and adds the packed mask map.

  • Godot

    The Godot preset converts the normal map to OpenGL and adds a packed ORM texture for an ORMMaterial3D.

  • Blender

    The Blender preset converts the normal map to OpenGL, ready for a Principled BSDF.

About this material

Proto grid is a stylized material made with MaterialForge. The download has four maps (base color, normal, roughness and ambient occlusion) plus recipe.json and a README. In Unreal its 6-node graph drives BaseColor, Roughness and Metallic, and exposes GridTint, Roughness and Metallic as parameters you can change per material instance.

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