Procedural, no texture mapsDrag to rotate

Stylized cartoon grass

Stylized & prototypeM_StylizedCartoonGrassProcedural

Stylized cartoon grass with a painterly two-tone shading effect using Fresnel-based color blending.

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Maps

This material is built from material math alone, with no texture maps. Apply it in Unreal, or rebuild it from the recipe below.

Unreal material recipe7 nodes, outputs BaseColor, Roughness
  1. 0VectorParameterBaseGreen
  2. 1VectorParameterHighlightGreen
  3. 2Fresnel
  4. 3ScalarParameterShadingExponent
  5. 4Power
  6. 5Lerp
  7. 6ScalarParameterRoughness

About this material

Stylized cartoon grass is a stylized material made with MaterialForge. It is built from material math alone, so there are no texture maps to download. In Unreal its 7-node graph drives BaseColor and Roughness, and exposes BaseGreen, HighlightGreen, ShadingExponent and Roughness as parameters you can change per material instance.

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