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Free zombie and creature animations for UE5, Blender and Godot

The Zombies & creatures shelf has 58 motions on the Unreal Engine 5 Manny skeleton (SK_Mannequin) with root motion, each as an FBX for Unreal, a GLB for Blender and Godot, or a BVH. The best take of every motion here downloads free with a free account; the other takes download on paid plans.

  • 58 motions
  • Best take of every motion free
  • FBX for Unreal, GLB for Blender and Godot, BVH
  • No card

The Zombies & creatures animations

58 motions

Take 1 free or Take 3 free or Take 2 free means only the named take downloads free with a free account; the other takes need a paid plan or a credit pack.

  • Zombie run

    5 s · 4 takes

    A person runs forward like a zombie, lurching and stumbling with the arms reaching out.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Heavy monster walk

    6 s · 4 takes

    A huge, heavy brute walks forward slowly with wide, stomping steps and swinging arms.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Monster roar

    4 s · 4 takes

    A large brute plants the feet wide, spreads the arms and roars.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Monster claw swipe

    3 s · 4 takes

    A large hunched brute swipes a clawed right arm across in front of them.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Zombie scream

    4 s · 3 takes

    A person hunches forward like a zombie, then throws the head back and screams.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Zombie death

    4 s · 3 takes

    A person walking like a zombie is shot in the head, jerks back and collapses to the ground.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Zombie grab

    4 s · 4 takes

    A zombie stumbles two steps forward and grabs ahead with both arms outstretched.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Zombie bite

    3 s · 2 takes

    A zombie grabs forward with both hands and lunges the head forward to bite.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Zombie hit reaction

    3 s · 3 takes

    A zombie is hit in the chest, jerks back and keeps standing.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Zombie turn around

    4 s · 4 takes

    A zombie hears something and slowly turns around 180 degrees.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Zombie feeding

    5 s · 4 takes

    A zombie kneels on the ground and feeds, bending over and tearing with both hands.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Brute idle

    6 s · 3 takes

    A huge brute stands hunched, breathing heavily, the shoulders rising and falling.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Brute ground slam

    4 s · 4 takes

    A huge brute raises both fists over the head and slams them into the ground.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Brute charge

    4 s · 4 takes

    A huge brute charges forward with heavy running steps, the head down.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Brute hit reaction

    3 s · 4 takes

    A huge brute is hit, staggers back one step and shakes it off.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Goblin creep

    5 s · 3 takes

    A small goblin creeps forward hunched over, the hands held up like claws.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Skeleton walk

    6 s · 4 takes

    A humanoid creature walks forward at a steady pace like a skeleton with sharply bent elbows, high rigid knee lifts and abrupt foot placements.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Skeleton idle

    6 s · 4 takes

    A humanoid creature stands like a skeleton with the left and right elbows held outward and the head slowly tilting side to side.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Skeleton run

    4 s · 4 takes

    A humanoid creature runs forward like a skeleton with stiff high knees and the left and right forearms held across the ribs.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Zombie walk backwards

    6 s · 4 takes

    A humanoid creature walks backward at a steady pace with a hunched torso and the left and right arms reaching forward at chest height.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A humanoid creature walks sideways right at a steady pace with short shuffling steps and the left and right arms reaching forward.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 3 free
  • Zombie left arm reach

    4 s · 2 takes

    A humanoid creature reaches forward with the left arm from a deep standing hunch while the right hand stays near the chest.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 2 free
  • A humanoid creature reaches forward with the right arm from a deep standing hunch while the left hand stays near the chest.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 2 free
  • A humanoid creature recoils to the right from a blow to the left shoulder with the head lolling forward.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A humanoid creature recoils to the left from a blow to the right shoulder with the head lolling forward.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A humanoid creature swipes the left arm across the chest like a claw from a wide hunched stance.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A humanoid creature swings the right arm outward from across the chest in a heavy backhand claw swipe.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Monster left stomp

    4 s · 4 takes

    A humanoid creature raises the left knee high and stamps the left foot down from a wide hunched stance.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Monster right stomp

    4 s · 4 takes

    A humanoid creature raises the right knee high and stamps the right foot down from a wide hunched stance.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Monster guard stance

    5 s · 3 takes

    A humanoid creature holds a wide bent-knee stance with the left and right forearms protecting the head.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Goblin idle

    6 s · 4 takes

    A humanoid creature stands in a low hunch with the left and right elbows bent outward and the head tilted upward.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Goblin run

    4 s · 4 takes

    A humanoid creature runs forward with short rapid steps, the torso hunched low and the left and right hands held near the chin.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Goblin cower

    4 s · 2 takes

    A humanoid creature shrinks backward into a crouch with the left and right forearms covering the head.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A humanoid creature leans forward from a hunched stand and slowly sweeps the nose left and right as if sniffing the air.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A humanoid skeleton walks backward at a steady pace with sharply bent left and right elbows and abrupt high-knee steps.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Skeleton strafe left

    6 s · 4 takes

    A humanoid skeleton walks sideways left at a steady pace with abrupt knee lifts and the left and right elbows sharply bent, facing forward.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Skeleton strafe right

    6 s · 3 takes

    A humanoid skeleton walks sideways right at a steady pace with abrupt knee lifts and the left and right elbows sharply bent, facing forward.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Zombie run to a stop

    5 s · 3 takes

    A running zombie slows to a stationary hunch, keeping the left and right forearms raised in front of the chest.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Goblin run to a stop

    5 s · 4 takes

    A small humanoid goblin running with short rapid steps slows into a stationary low hunch with the left and right hands near the chin.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Start a skeleton run

    5 s · 4 takes

    A humanoid skeleton starts running from standing with high knee lifts and the left and right forearms held across the ribs.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A running humanoid skeleton slows to a standstill with abrupt short steps, keeping the left and right elbows bent outward.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A hunched humanoid creature swings the left arm outward from across the chest in a heavy backhand claw swipe.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 2 free
  • A humanoid creature sways unsteadily in a deep hunch with bent knees and the head drooping, the left and right forearms dangling forward.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A humanoid creature already kneeling on both knees slumps forward onto the floor, ending face down and motionless.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A zombie runs along a broad curve to the left with lurching strides and the left and right forearms reaching forward, turning the torso along the path.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A zombie runs along a broad curve to the right with lurching strides and the left and right forearms reaching forward, turning the torso along the path.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A humanoid skeleton runs sideways to the left with abrupt high-knee steps and the left and right elbows sharply bent, keeping the chest facing forward.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Goblin run backwards

    4 s · 3 takes

    A humanoid goblin runs backward with short rapid steps, the torso hunched and the left and right hands near the chin, keeping the chest facing forward.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A heavy humanoid brute runs along a broad curve to the right with wide pounding strides and large swings of the left and right arms.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A zombie turns 90 degrees to the left with uneven steps, a hunched torso and the left and right forearms reaching forward.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A humanoid skeleton turns 90 degrees to the right with abrupt high-knee steps and the left and right elbows held outward.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 2 free
  • A humanoid goblin turns 180 degrees to the left with rapid short steps, the torso hunched low and the left and right hands near the chin.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Brute run to a stop

    5 s · 3 takes

    A heavy humanoid brute slows from a pounding forward run into a planted hunched stand, letting the left and right fists hang beside the hips.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Start a zombie run

    5 s · 4 takes

    A zombie starts running forward from a stationary hunch with lurching steps and the left and right forearms reaching ahead.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Start a goblin run

    5 s · 3 takes

    A humanoid goblin starts running forward from a low hunch with rapid short strides and the left and right hands near the chin.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A hunched humanoid creature opens the left and right arms from crossed forearms in front of the chest into a broad outward claw rake.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • A hunched humanoid creature scrapes the right palm broadly along the right outer thigh with the head tilted down and knees softly bent.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free
  • Goblin searching idle

    6 s · 4 takes

    A humanoid goblin stands in a low hunch with the left and right hands near the chin, slowly leaning the whole chest left and right to search.

    • FBX
    • GLB
    • BVH
    • Manny skeleton
    Take 1 free

What you get

  • Unreal Engine 5FBX

    An animation on the Manny skeleton (SK_Mannequin), for Manny and Quinn alike, with the travel and the turn on the root bone, ready for Enable Root Motion.

  • Blender and GodotGLB

    The base body on the Manny skeleton, in metres with Y up, in place or with the travel on the root bone.

  • Motion dataBVH

    The take on its own SOMA-77 skeleton, hands included.

Unity: import the FBX as Humanoid, 3 steps. Every file in full on each motion page, for example Zombie run.

Who can download it

  • EveryoneWatches every take free, in 3D, on each motion's page, signed in or not.
  • Free accountDownloads the take named on each card free, in every format. No card.
  • Paid plansDownload every take in every format. See plans

The full download rule for each plan is on every motion page, for example Zombie run.

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