Code FIRSTPACK: 100 credits for $5 or 200 for $10, for the first 1000 orders. Credits never expire. See packs
IA_InteractStartedFlip FlopABDialogueCameraSet ActiveTargetbNewActiveTrueSet ActiveTargetbNewActiveFalseSelfTargetGet Player ControllerReturn ValueGet Player CharacterReturn ValueSet View Target With BlendTargetNewViewTargetBlendTime0.5Set View Target With BlendTargetNewViewTargetBlendTime0.5Set Ignore Move InputTargetbNewMoveInputIgnoredTrueSet Ignore Move InputTargetbNewMoveInputIgnoredFalse

Dialogue Camera Focus

Ready after setupCamera12 nodes, 15 wiresGallery

Interacting with an NPC blends the view to its DialogueCamera and stops the player moving; interacting again gives both back.

Make one like this

Planning is free. Building the graph costs 10 credits, and a free account starts with 50.

Use this exact graph

Copy and Apply for gallery graphs come with every paid plan, from $9.99 a month. See plans

Before you paste3

  • DialogueCameraCamera Component on the NPC

    Add a Camera Component named DialogueCamera to the NPC, framing the conversation.

  • IA_InteractInput Action

    Create the Input Action, then map it to a key in your Input Mapping Context.

  • Auto Receive InputPlayer 0

    Select the NPC in the level, then Input, Auto Receive Input, Player 0. Without it the NPC never hears IA_Interact.

Good to know. Every NPC with this graph answers the key from anywhere in the level. Add a distance or overlap check before Flip Flop.

How it works

More camera blueprints

See all 55

Made with Cosindra Blueprint Studio