Dialogue Camera Focus
Ready after setupCamera12 nodes, 15 wiresGallery
Interacting with an NPC blends the view to its DialogueCamera and stops the player moving; interacting again gives both back.
Use this exact graph
Copy and Apply for gallery graphs come with every paid plan, from $9.99 a month. See plans
Before you paste3
- DialogueCameraCamera Component on the NPC
Add a Camera Component named DialogueCamera to the NPC, framing the conversation.
- IA_InteractInput Action
Create the Input Action, then map it to a key in your Input Mapping Context.
- Auto Receive InputPlayer 0
Select the NPC in the level, then Input, Auto Receive Input, Player 0. Without it the NPC never hears IA_Interact.
Good to know. Every NPC with this graph answers the key from anywhere in the level. Add a distance or overlap check before Flip Flop.
How it works
More camera blueprints
See all 55Made with Cosindra Blueprint Studio